

The flamethrower team had to be limited the amount of buying and be set an high price in multiplayer. To avoid teamkilling behavior of AI flamethrower operator, DMS had disabled the flamethrower usage function of AI, and turn flamethrower infantry into a totally micro-control unit since Assault Squad 2 released.Īs a result, the flamethrower in AS2 becomes a micro-control kamikaze weapon with good anti-tank capacity. On the other hand, that causes it to be overpowered: the flamethrower works like a short-range mortar when it is under direct control, it can not only kill enemy soldiers protected by the cover but also destroy a heavy tank in seconds. On the one hand, that causes it to be underpowered: an AI flamethrower operator often shoots at random, then the flames hit nearby obstacles and burn the operator and his teammates. It was configured as a weapon that has an over curved trajectory and throws a rough flame collider with an instant killing effect. The role of flamethrowers in the MoW series is distorted.
